VJean
Member
Hello.
In client plugin SDK exist code for get/set information about Server (VirtualServerProperties/getServerVariableAs***):
Has who get this information in sinus javascript?
In client plugin SDK exist code for get/set information about Server (VirtualServerProperties/getServerVariableAs***):
/pluginsdk/include/teamspeak/public_definitions.h
/pluginsdk/include/teamspeak/public_rare_definitions.h
/pluginsdk/include/ts3_functions.h
/pluginsdk/src/plugin.c
Code:
enum VirtualServerProperties {
VIRTUALSERVER_UNIQUE_IDENTIFIER = 0, //available when connected, can be used to identify this particular server installation
VIRTUALSERVER_NAME, //available and always up-to-date when connected
VIRTUALSERVER_WELCOMEMESSAGE, //available when connected, (=> requestServerVariables)
VIRTUALSERVER_PLATFORM, //available when connected
VIRTUALSERVER_VERSION, //available when connected
VIRTUALSERVER_MAXCLIENTS, //only available on request (=> requestServerVariables), stores the maximum number of clients that may currently join the server
VIRTUALSERVER_PASSWORD, //not available to clients, the server password
VIRTUALSERVER_CLIENTS_ONLINE, //only available on request (=> requestServerVariables),
VIRTUALSERVER_CHANNELS_ONLINE, //only available on request (=> requestServerVariables),
VIRTUALSERVER_CREATED, //available when connected, stores the time when the server was created
VIRTUALSERVER_UPTIME, //only available on request (=> requestServerVariables), the time since the server was started
VIRTUALSERVER_CODEC_ENCRYPTION_MODE, //available and always up-to-date when connected
VIRTUALSERVER_ENDMARKER,
};
/pluginsdk/include/teamspeak/public_rare_definitions.h
Code:
enum VirtualServerPropertiesRare {
/* ... */
}
/pluginsdk/include/ts3_functions.h
Code:
/* Server info */
unsigned int (*getServerConnectionHandlerList)(uint64** result);
unsigned int (*getServerVariableAsInt)(uint64 serverConnectionHandlerID, size_t flag, int* result);
unsigned int (*getServerVariableAsUInt64)(uint64 serverConnectionHandlerID, size_t flag, uint64* result);
unsigned int (*getServerVariableAsString)(uint64 serverConnectionHandlerID, size_t flag, char** result);
unsigned int (*requestServerVariables)(uint64 serverConnectionHandlerID);
/pluginsdk/src/plugin.c
Code:
case CMD_SERVERINFO: { /* /test serverinfo */
/* Query host, port and server password of current server tab.
* The password parameter can be NULL if the plugin does not want to receive the server password.
* Note: Server password is only available if the user has actually used it when connecting. If a user has
* connected with the permission to ignore passwords (b_virtualserver_join_ignore_password) and the password,
* was not entered, it will not be available.
* getServerConnectInfo returns 0 on success, 1 on error or if current server tab is disconnected. */
char host[SERVERINFO_BUFSIZE];
/*char password[SERVERINFO_BUFSIZE];*/
char* password = NULL; /* Don't receive server password */
unsigned short port;
if(!ts3Functions.getServerConnectInfo(serverConnectionHandlerID, host, &port, password, SERVERINFO_BUFSIZE)) {
char msg[SERVERINFO_BUFSIZE];
snprintf(msg, sizeof(msg), "Server Connect Info: %s:%d", host, port);
ts3Functions.printMessageToCurrentTab(msg);
} else {
ts3Functions.printMessageToCurrentTab("No server connect info available.");
}
break;
}
Code:
/* Print virtual server name */
if((error = ts3Functions.getServerVariableAsString(serverConnectionHandlerID, VIRTUALSERVER_NAME, &s)) != ERROR_ok) {
if(error != ERROR_not_connected) { /* Don't spam error in this case (failed to connect) */
ts3Functions.logMessage("Error querying server name", LogLevel_ERROR, "Plugin", serverConnectionHandlerID);
}
return;
}
printf("PLUGIN: Server name: %s\n", s);
ts3Functions.freeMemory(s);
Has who get this information in sinus javascript?