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League Of Legends Rankify

TS3 League Of Legends Rankify 1.4.1

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V1.4.1
FULLY BACKWARDS COMPATIBLE
+ added console.log() for 403 Error (API Key Invalid/Expired/Banned)
V1.4.0
FULLY BACKWARDS COMPATIBLE
+ fixed breaking bug: caused '!lolreload all' to halt. Added an else so the function could resolve and restructured some more code.
+ added backend options for rank-selection. DEFAULT: highest of both
+ added function for the rank-selection. (solo/duo | flex | highest of both) --> rankQueueTypeSwitch()
+ added a promise (nested) for the new function to make sure the timing is correct
V1.3.4
FULLY BACKWARDS COMPATIBLE
+ minimal changes, not functionality related
V1.3.3
FULLY BACKWARDS COMPATIBLE
+ fixed !lolreload all
+ fixed superfluous {} in mainEvent() functions promise chain
+ fixed for in -> for of, which caused function to use wrong clients sporadic
V1.3.2
FULLY BACKWARDS COMPATIBLE
+ fixed "!lolreload all" - wrong client identification in previous commit. client -> clients[client]
+ added global delay(time) function
+ added delay(500) to reload all promise chain hoping that this fixes some timing issues
V1.3.1
FULLY BACKWARDS COMPATIBLE
+ added backend select field to choose if you want the "TS3 Client Nickname | Description" to be used. (description = default)
+ restructured mainEvent() to be able to use variable input ( nick() | description() | ... )
+ restructured chat listeners to work with nickname() | description()
+ added 'let clientName' and defined at beginning of file
+ adjusted mainEvent() calls with second variable (the nickname|description)
V1.3.0
FULLY BACKWARDS COMPATIBLE
+ fixed an issue where some clients didn't get all groups
+ added backend option to add "unranked" group that client gets a group even if he didn't play ranked (if empty = disabled). This field is NOT REQUIRED.
+ added the function to add the unranked group
+ added simpleGroupRemove unranked group if user "suddenly" has a ranked group
V1.2.0
FULLY BACKWARDS COMPATIBLE
+ added in-game-status checking function (default = disabled)
+ added interval function (default every 60 seconds)
+ added backend fields
-> interval input: <number>, default = 60, use SECONDS not milliseconds
-> ingame group input: <number>, group ID required, no input DISABLES the stauts check function.
+ updated description
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V1.1.3
+ added functional determination of LOL-Role, dependent on the last <number> of games played. This is fully automatic, and can not be set manually.
+ added backend options for Lane-Roles (array must contain 5 items to execute)
- removed comments
+ updated README.md
Added the functionality to add level groups.
-30, 30+, 50+, 75+, 100+, 150+, 200+, 250+, 300+, 500+
If filled out in the backend will add corresponding level/group to user.
Since this does not have to be filled out, it is "backwards compatible".
  • Added RIOT Levels
  • Optimized removeServerGroup() function
  • Added promise chain, to prevent functions from possibly executing at the same time when !lolreload all is executed
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